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Poison Nova Necro equipment without character (account), merc, jewels or charms. You can quickly purchase them by checking recommendations below the description.
We recommend PnB skillers for this build.
For PvM (Player vs Monsters) we recommend destroying Insight to cast Iron Golem, by doing so you are free to use Reaper merc. Golem will still be there if you leave the game and it will not die on its own (if you play as intended). If you die then you will have to destroy another Insight to re-cast it.
You may request different items, as long as they are priced similarly.
Equippable at 29-80 level.
75% FCR
55% FHR
Equipment stats depend on chosen quality, Bronze items are listed below:
ARMOR: Enigma Mage Plate (MP)
WEAPON: Death's Web
SHIELD: Spirit 35%
SWITCH: CTA + Spirit
AMULET: Mara
RING 1: Soj
RING 2: Soj
HELM: Shako
BELT: Arachnid
GLOVES: Trang
BOOTS: Marrowwalk +2
NECROMANCER BREAKPOINTS:
FCR 9 18 30 48 75 125
FHR 5 10 16 26 39 56 86 152
20 Poison Nova
20 Poison Explosion
20 Poison Dagger
1+ Raise Skeleton
1+ Bone Wall
1+ Bone Prison
1 Corpse Explosion
1 Lower Resist (main curse)
1 Bone Armor
1 Revive
1 Iron Golem (you should destroy Insight to cast it)
1 Summon Resist
Strength: enough to equip gear
Dexterity: nothing (if max block, then until you get 75%)
Vitality: everything else
Energy: nothing
You can learn more about game mechanics behind those abilities in our game guide.
We recommend PnB skillers for this build.
For PvM (Player vs Monsters) we recommend destroying Insight to cast Iron Golem, by doing so you are free to use Reaper merc. Golem will still be there if you leave the game and it will not die on its own (if you play as intended). If you die then you will have to destroy another Insight to re-cast it.
You may request different items, as long as they are priced similarly.
Equippable at 29-80 level.
75% FCR
55% FHR
Equipment stats depend on chosen quality, Bronze items are listed below:
ARMOR: Enigma Mage Plate (MP)
WEAPON: Death's Web
SHIELD: Spirit 35%
SWITCH: CTA + Spirit
AMULET: Mara
RING 1: Soj
RING 2: Soj
HELM: Shako
BELT: Arachnid
GLOVES: Trang
BOOTS: Marrowwalk +2
NECROMANCER BREAKPOINTS:
FCR 9 18 30 48 75 125
FHR 5 10 16 26 39 56 86 152
20 Poison Nova
20 Poison Explosion
20 Poison Dagger
1+ Raise Skeleton
1+ Bone Wall
1+ Bone Prison
1 Corpse Explosion
1 Lower Resist (main curse)
1 Bone Armor
1 Revive
1 Iron Golem (you should destroy Insight to cast it)
1 Summon Resist
Strength: enough to equip gear
Dexterity: nothing (if max block, then until you get 75%)
Vitality: everything else
Energy: nothing
Enigma grants +1 to Teleport (Sorc skill usable by any class). You can teleport anywhere on the screen, even through the walls and your minions like merc will tele with you. At level 5-15 it costs 20-10 mana. | |
Call to Arms (CTA) grants +1-6 to Battle Orders (BO) (Barb shout usable by any class). At level 1-20 it gives +35-92% to life/mana (+3% per level) and lasts for 35-225 seconds (+10 per level). This is one of the most powerful items in Diablo 2 and almost every build should use it. | |
Call to Arms (CTA) grants +2-6 to Battle Command (BC) (Barb shout usable by any class). It gives '+1 To All Skills' and lasts for 25-205 seconds (+10 per level). This shout will increase Battle Orders (BO) level so cast BC first. | |
Marrowwalk grants 13 charges of level 33 Bone Prison (Necromancer skill usable by any class). It lasts for 24 seconds and surrounds enemy in a ring of bones, similar to Diablo's ability. |
Product Type | Trade (Gear) |
---|---|
Quality | Mixed |
Level Required | 67 |
Type | N/A |
Recommended for | Caster, Necromancer |
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