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3 Socket Helms (Lem + Ist + Io)
DELIRIUM
Druid Pelt*
'LemIstIo'
Defense: 269-443
Durability: 20-23
(Druid Only)
Required Strength: 16-118
Required Level: 51-66
1% Chance To Cast Level 50 Delirium (Morph) When Struck
6% Chance To Cast Level 14 Mind Blast When Struck
14% Chance To Cast Level 13 Terror When Struck
11% Chance To Cast Level 18 Confuse On Striking
+2 To All Skills
+3 To Tornado (Druid Only)**
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Level 17 Attract (60 Charges)
*Runeword base can be either: Wolf Head, Hawk Helm, Antlers, Falcon Mask, Spirit Mask, Alpha Helm, Griffon Headdress, Hunter's Guise, Sacred Feathers, Totemic Mask, Blood Spirit, Sun Spirit, Earth Spirit, Sky Spirit, Dream Spirit.
**By default +5 Tornado (+2 All Skills and +3 Tornado from staffmod). Additionally Druid pelt can roll 2 other skill bonuses (up to 3 skills in total, each granting +1-3 bonus), maximum is 3/3/3 (3 skills with +3 bonus). You can choose any Druid skill you want (with a few exceptions).
You can learn more about game mechanics behind those abilities in our game guide.
Description and picture(s) are valid for the official Diablo 2 servers.
Druid Pelt*
'LemIstIo'
Defense: 269-443
Durability: 20-23
(Druid Only)
Required Strength: 16-118
Required Level: 51-66
1% Chance To Cast Level 50 Delirium (Morph) When Struck
6% Chance To Cast Level 14 Mind Blast When Struck
14% Chance To Cast Level 13 Terror When Struck
11% Chance To Cast Level 18 Confuse On Striking
+2 To All Skills
+3 To Tornado (Druid Only)**
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Level 17 Attract (60 Charges)
*Runeword base can be either: Wolf Head, Hawk Helm, Antlers, Falcon Mask, Spirit Mask, Alpha Helm, Griffon Headdress, Hunter's Guise, Sacred Feathers, Totemic Mask, Blood Spirit, Sun Spirit, Earth Spirit, Sky Spirit, Dream Spirit.
**By default +5 Tornado (+2 All Skills and +3 Tornado from staffmod). Additionally Druid pelt can roll 2 other skill bonuses (up to 3 skills in total, each granting +1-3 bonus), maximum is 3/3/3 (3 skills with +3 bonus). You can choose any Druid skill you want (with a few exceptions).
Delirium grants 1% chance to cast level 50 Delirium when struck (Morph). It lasts for almost 1 minute and turns you into Bone Fetish undead monster, like those found in Act 3. | |
Delirium grants 11% chance to cast level 18 Confuse on striking (Necromancer curse usable by any class). It lasts for 11-44 seconds over 15.3 yards area and makes monsters attack each other, greatly increasing your survivability (they will tank for you). It works similarly to Attract curse and both can be used at the same time. | |
Delirium grants 6% chance to cast level 14 Mind Blast when struck (Assassin skill usable by any class). It stuns enemies for 4.6 seconds, inflicts 54-64 damage and has a 34% chance to make monsters attack each other for 6-10 seconds. | |
Delirium grants 14% chance to cast level 13 Terror when struck (Necromancer curse usable by any class). It lasts for 20 seconds and makes monsters in 2.6 yards area flee in terror. | |
Delirium grants 60 charges of level 17 Attract (Necromancer curse usable by any class). It lasts for 16-70 seconds over 6 yards area and makes monsters attack each other, greatly increasing your survivability (they will tank for you). It works similarly to Confuse curse and both can be used at the same time. |
Product Type | Trade |
---|---|
Quality | Runeword |
Level Required | 51 |
Type | Exceptional, Elite, Druid Pelt |
Recommended for | Caster, Druid |
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