"Cookies" are little pieces of data we send when you visit our store. Cookies help us get to know you better and personalize your experience. By continuing to use the site you agree to our use of cookies - learn more.
Can be made in 3 Socket Helms.
It is important to insert runes in that order: Lem > Ist > Io and in appropriate base, otherwise it will not become a runeword.
DELIRIUM
Required Level: 51
1% Chance To Cast Level 50 Delirium (Morph) When Struck
6% Chance To Cast Level 14 Mind Blast When Struck
14% Chance To Cast Level 13 Terror When Struck
11% Chance To Cast Level 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Level 17 Attract (60 Charges)
You can learn more about game mechanics behind those abilities in our game guide.
Description and picture(s) are valid for the official Diablo 2 servers.
It is important to insert runes in that order: Lem > Ist > Io and in appropriate base, otherwise it will not become a runeword.
Required Level: 51
1% Chance To Cast Level 50 Delirium (Morph) When Struck
6% Chance To Cast Level 14 Mind Blast When Struck
14% Chance To Cast Level 13 Terror When Struck
11% Chance To Cast Level 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Level 17 Attract (60 Charges)
Delirium grants 1% chance to cast level 50 Delirium when struck (Morph). It lasts for almost 1 minute and turns you into Bone Fetish undead monster, like those found in Act 3. | |
Delirium grants 11% chance to cast level 18 Confuse on striking (Necromancer curse usable by any class). It lasts for 11-44 seconds over 15.3 yards area and makes monsters attack each other, greatly increasing your survivability (they will tank for you). It works similarly to Attract curse and both can be used at the same time. | |
Delirium grants 6% chance to cast level 14 Mind Blast when struck (Assassin skill usable by any class). It stuns enemies for 4.6 seconds, inflicts 54-64 damage and has a 34% chance to make monsters attack each other for 6-10 seconds. | |
Delirium grants 14% chance to cast level 13 Terror when struck (Necromancer curse usable by any class). It lasts for 20 seconds and makes monsters in 2.6 yards area flee in terror. | |
Delirium grants 60 charges of level 17 Attract (Necromancer curse usable by any class). It lasts for 16-70 seconds over 6 yards area and makes monsters attack each other, greatly increasing your survivability (they will tank for you). It works similarly to Confuse curse and both can be used at the same time. |
Product Type | Trade |
---|---|
Quality | Misc |
Level Required | 51 |
Type | N/A |
Recommended for | N/A |
You may also be interested in: